Exploring Arduino: Tools and Techniques for Engineering Wizardry
Jeremy Blum
Mastering Kubernetes
Gigi Sayfan
Code Craft
Pete Goodliffe
Harry Potter and the Order of the Phoenix (US Edition)
J.K. Rowling
Harry Potter (US Edition) (5)
Player vs. Monster
Jaroslav Ć velch
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Julian Togelius
Rules of Play: Game Design Fundamentals
Salen, Katie & Zimmerman, Eric
Game Wizards
Jon Peterson
The Elusive Shift: How Role-Playing Games Forged Their Identity
Developer's Dilemma: The Secret World of Videogame Creators
Casey O'Donnell
Racing the Beam
Nick Montfort & Ian Bogost
Arcade Britannia
Alan Meades
Virtual Economies: Design and Analysis
Vili Lehdonvirta & Edward Castronova
The Infinite Playground: A Player's Guide to Imagination
Bernard De Koven
The Videogame Industry Does Not Exist
Brendan Keogh
Wandering Games
Melissa Kagen
Codename Revolution
Steven Jones & George Thiruvathukal
How Games Move Us
Katherine Isbister
Zones of Control: Perspectives on Wargaming
Pat Harrigan & Matthew G. Kirschenbaum
Virtual Reality
Samuel Greengard
Playing at a Distance: Borderlands of Video Game Aesthetic
Sonia Fizek
Who Are You?: Nintendo's Game Boy Advance Platform
Alex Custodio
Uncertainty in Games
Greg Costikyan
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Play like a Feminist.
Shira Chess
Treacherous Play
Marcus Carter
Unboxed
Gordon Calleja
The Stuff Games Are Made Of
Pippin Barr
The Warcraft Civilization
William Bainbridge
Super Power, Spoony Bards, and Silverware: The Super Nintendo ...
Dominic Arsenault