Software Architecture Patterns
Mark Richards
Deciphering Data Architectures
James Serra
Facilitating Software Architecture
Andrew Harmel-Law
Designing Distributed Systems
Brendan Burns
Fundamentals of Software Architecture
Mark Richards & Neal Ford
Security and Microservice Architecture on AWS
Gaurav Raje
Fundamentals of Enterprise Architecture
Tanusree McCabe
Cloud Application Architecture Patterns
Kyle Brown & Bobby Woolf & Joseph Yoder
Data Mesh
Zhamak Dehghani
Architecture Patterns with Python
Harry Percival & Bob Gregory
FastAPI
Bill Lubanovic
Kubernetes: Up and Running
Brendan Burns & Joe Beda & Kelsey Hightower & Lachlan Evenson
Learning GitHub Actions
Brent Laster
Learning DevSecOps
Steve Suehring
Learning Modern Linux
Michael Hausenblas
Learning Git
Anna Skoulikari
Network Programmability and Automation
Christian Adell & Scott S. Lowe & Matt Oswalt & Jason Edelman
Practical Linux System Administration
Kenneth Hess
Linux Pocket Guide
Daniel J. Barrett
Python for DevOps
Noah Gift & Kennedy Behrman & Alfredo Deza & Grig Gheorghiu
Terraform: Up and Running
Yevgeniy Brikman
Web Application Security
Andrew Hoffman
Ansible: Up and Running
Bas Meijer & Lorin Hochstein & Rene Moser
Efficient Linux at the Command Line
Docker: Up & Running
Sean P. Kane & Karl Matthias
Game Wizards
Jon Peterson
Developer's Dilemma: The Secret World of Videogame Creators
Casey O'Donnell
The Elusive Shift: How Role-Playing Games Forged Their Identity
Racing the Beam
Nick Montfort & Ian Bogost
Player vs. Monster
Jaroslav Švelch
How Games Move Us
Katherine Isbister
The Infinite Playground: A Player's Guide to Imagination
Bernard De Koven
Rules of Play: Game Design Fundamentals
Salen, Katie & Zimmerman, Eric
Playing at a Distance: Borderlands of Video Game Aesthetic
Sonia Fizek
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Julian Togelius
Play like a Feminist.
Shira Chess
Super Power, Spoony Bards, and Silverware: The Super Nintendo ...
Dominic Arsenault
The Stuff Games Are Made Of
Pippin Barr
Unboxed
Gordon Calleja
Arcade Britannia
Alan Meades
The Warcraft Civilization
William Bainbridge
Treacherous Play
Marcus Carter
Uncertainty in Games
Greg Costikyan
The Videogame Industry Does Not Exist
Brendan Keogh
Virtual Economies: Design and Analysis
Vili Lehdonvirta & Edward Castronova
Virtual Reality
Samuel Greengard
Zones of Control: Perspectives on Wargaming
Pat Harrigan & Matthew G. Kirschenbaum
Wandering Games
Melissa Kagen
Who Are You?: Nintendo's Game Boy Advance Platform
Alex Custodio
Codename Revolution
Steven Jones & George Thiruvathukal
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Digital Adaptation
Paul Boag
The Ethical Design Handbook
Trine Fable & Kim Andersen & Martin Michael Frederiksen
Image Optimization
Addy Osmani
Form Design Patterns
Adam Silver
Inclusive Components
Heydon Pickering
Inclusive Design Patterns
The Sketch Handbook
Christiam Krammer
Click!
Typescript in 50 lessons
Stefan Baumgartner