Designing Distributed Systems
Brendan Burns
Building Microservices
Sam Newman
Communication Patterns
Jacqui Read
Building Multi-Tenant SaaS Architectures
Tod Golding
Enabling Microservice Success
Sarah Wells
Head First C#
Andrew Stellman & Jennifer Greene
head first (4)
Head First JavaScript Programming
Eric Freeman & Elisabeth Robson
head first (5)
Head First Software Architecture
Raju Gandhi & Mark Richards & Neal Ford
head first (6)
Practical Process Automation
Bernd Ruecker
Learning Systems Thinking
Diana Montalion
Restful Web API Patterns and Practices Cookbook
Mike Amundsen
Serverless Development on AWS
Sheen Brisals & Luke Hedger
Software Architecture Patterns
Mark Richards
Building an Event-Driven Data Mesh
Adam Bellemare
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
Jason Schreier
FastAPI
Bill Lubanovic
Kubernetes: Up and Running
Brendan Burns & Joe Beda & Kelsey Hightower & Lachlan Evenson
Learning GitHub Actions
Brent Laster
Learning DevSecOps
Steve Suehring
Learning Modern Linux
Michael Hausenblas
Learning Git
Anna Skoulikari
Network Programmability and Automation
Christian Adell & Scott S. Lowe & Matt Oswalt & Jason Edelman
Practical Linux System Administration
Kenneth Hess
Linux Pocket Guide
Daniel J. Barrett
Python for DevOps
Noah Gift & Kennedy Behrman & Alfredo Deza & Grig Gheorghiu
Terraform: Up and Running
Yevgeniy Brikman
Web Application Security
Andrew Hoffman
Ansible: Up and Running
Bas Meijer & Lorin Hochstein & Rene Moser
Efficient Linux at the Command Line
Docker: Up & Running
Sean P. Kane & Karl Matthias
Game Wizards
Jon Peterson
Developer's Dilemma: The Secret World of Videogame Creators
Casey O'Donnell
The Elusive Shift: How Role-Playing Games Forged Their Identity
Racing the Beam
Nick Montfort & Ian Bogost
Player vs. Monster
Jaroslav Švelch
How Games Move Us
Katherine Isbister
The Infinite Playground: A Player's Guide to Imagination
Bernard De Koven
Rules of Play: Game Design Fundamentals
Salen, Katie & Zimmerman, Eric
Playing at a Distance: Borderlands of Video Game Aesthetic
Sonia Fizek
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Julian Togelius
Play like a Feminist.
Shira Chess
Super Power, Spoony Bards, and Silverware: The Super Nintendo ...
Dominic Arsenault
The Stuff Games Are Made Of
Pippin Barr
Unboxed
Gordon Calleja
Arcade Britannia
Alan Meades
The Warcraft Civilization
William Bainbridge
Treacherous Play
Marcus Carter
Uncertainty in Games
Greg Costikyan
The Videogame Industry Does Not Exist
Brendan Keogh
Virtual Economies: Design and Analysis
Vili Lehdonvirta & Edward Castronova
Virtual Reality
Samuel Greengard
Zones of Control: Perspectives on Wargaming
Pat Harrigan & Matthew G. Kirschenbaum
Wandering Games
Melissa Kagen
Who Are You?: Nintendo's Game Boy Advance Platform
Alex Custodio
Codename Revolution
Steven Jones & George Thiruvathukal
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Building Table Views with Phoenix LiveView
Peter Ullrich
Concurrent Data Processing in Elixir
Svilen Gospodinov
Craft GraphQL APIs in Elixir with Absinthe
Ben Wilson & Bruce Williams
Exploring Graphs with Elixir
Tony Hammond